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Journal of the Korean Home Economics Association 2009;47(2):111-123.
3D 캐릭터 가상의상 제작을 위한 패턴제작 소프트웨어의 사용성 평가: "Looks Tailor X"을 사례로
김숙진
세종대학교 패션디자인학과
An Usability Evaluation of the Pattern Making Software for Virtual Cloth of 3D Character: A Case Study of "Looks Tailor X"
Sook-Jin Kim
Department of Fashion Design, Se-Jong University
ABSTRACT
This study is to explore the usability of a pattern making software 'Looks tailor X' developed recently by the Digital Fashion in line with the cloth simulation software 'DressingSim'. When the software engineers develop software for clothes and clothing simulations, most often they lose touch of real-world craftsmanship of pattern making. As such, the software evaluation of the functionality and the usability is a crucial step in the field of virtual clothing. We carried out a detailed evaluation of the software via the process of making some basic types of pattern including tight skirts, pants, jackets, and one-piece dress. In this paper, we documented a step-by-step scenarios of making clothes using the Looks tailor X, and listed both the advantages and limitations of the software from the perspective of an enduser, i.e., a professional fashion designer. We also briefed suggestions on the refinement of the future software in the field.
Keywords: 가상의상, virtual cloth, 디지털 패션, Digital Fashion, 패턴제작 소프트웨어 사용성 평가, pattern-making software user-evaluation, 애니메이션 의상, Animation Cloth
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